初期起動シナリオ / Day 1 Scenario
コンセプト / Concept
Day 1は「引っ越し初日」。何もない部屋に2人と1匹が越してくるところからスタート。 視聴者が「投げ銭で生活が変わる」ことを自然に理解できる演出を行う。
Day 1 is "moving day". John, Sara, and Eve arrive at an empty apartment. Viewers naturally learn that tips change their lives.
オープニングシーケンス / Opening Sequence
Stream starts
│
▼
┌─────────────────────────────┐
│ 1. Title card (10 seconds) │
│ "John, Sara & Eve" │
│ "AI同棲生活、はじまる。" │
│ "AI Cohabitation Life" │
└────────────┬────────────────┘
│
▼
┌─────────────────────────────┐
│ 2. Empty room appears │
│ 1K apartment, bare floor │
│ Only futon + small table │
└────────────┬────────────────┘
│
▼
┌─────────────────────────────┐
│ 3. Characters enter │
│ John & Sara walk in │
│ Eve runs in, sniffs room │
└────────────┬────────────────┘
│
▼
┌─────────────────────────────┐
│ 4. Introduction dialogue │
│ (scripted, 3 exchanges) │
└────────────┬────────────────┘
│
▼
┌─────────────────────────────┐
│ 5. Normal AI cycle begins │
│ (10-min autonomous mode) │
└─────────────────────────────┘導入セリフ / Introduction Dialogue (Scripted)
Day 1の最初の3ターンは、キャラ紹介を兼ねたスクリプト会話。
The first 3 exchanges on Day 1 are scripted to introduce the characters.
Exchange 1: Arrival(到着)
| Character | JP | EN |
|---|---|---|
| John | 「ついに引っ越し完了!…荷物これだけ?」 | "Finally done moving! …Is this all we have?" |
| Sara | 「お布団と小さいテーブルだけね。でも、二人とイブがいれば十分!」 | "Just a futon and a small table. But as long as we have each other and Eve, that's enough!" |
| Eve | 🐕 (部屋中を走り回って匂いを嗅いでいる) Woof! | 🐕 (runs around sniffing everything) Woof! |
Exchange 2: Looking Around(部屋を見渡して)
| Character | JP | EN |
|---|---|---|
| Sara | 「冷蔵庫は古いの一個だけ…。ご飯どうしよう」 | "We only have one old fridge… What about meals?" |
| John | 「とりあえずお米とカップ麺はある!なんとかなるさ」 | "We've got rice and cup noodles at least! We'll manage." |
| Sara | 「こたつ欲しいな…冬だし」 | "I wish we had a kotatsu… It's winter after all." |
Exchange 3: Notice the Viewers(視聴者に気づく)
| Character | JP | EN |
|---|---|---|
| John | 「…ん?なんか見られてる気がする」 | "…Hm? I feel like someone's watching." |
| Sara | 「あ、ほんとだ!みなさんこんにちは!私たちの新生活、見守っててね♪」 | "Oh, you're right! Hello everyone! Please watch over our new life together!" |
| John | 「応援してくれたら何かいいことあるかも…?」 | "If you support us, maybe something good will happen…?" |
| Eve | 🐕 (カメラに向かって尻尾を振る) Woof woof! | 🐕 (wags tail at the camera) Woof woof! |
After Exchange 3, the system switches to autonomous AI mode.
初期ステータス / Initial Stats
Characters
{
"john": {
"hp": 100,
"hunger": 80,
"mood": 85,
"energy": 90,
"stress": 10,
"love_partner": 70,
"love_pet": 80
},
"sara": {
"hp": 100,
"hunger": 80,
"mood": 90,
"energy": 85,
"stress": 5,
"love_partner": 75,
"love_pet": 85
},
"eve": {
"hp": 100,
"hunger": 70,
"mood": 95,
"energy": 100,
"mischief": 60
}
}Note: ステータスは高めにスタート。Day 1はポジティブな雰囲気で開始し、 時間経過と共に自然に下がっていく設計。 Stats start high. Day 1 begins positive; stats naturally decay over time.
Household
{
"balance": 0,
"total_tips": 0,
"room_type": "1K",
"room_cleanliness": 70,
"room_comfort": 30,
"owned_items": ["Futon", "Small table", "Old fridge", "Gas stove (1 burner)", "Dog bowl", "Leash"],
"food_stock": {
"rice": 3,
"instant_noodle": 1
}
}最初の数ターン / First Few Turns (AI-Driven)
After the scripted introduction, AI takes over. The system prompts are designed to produce natural Day 1 behavior.
スクリプト導入後、AIが自律行動開始。Day 1特有の行動をシステムプロンプトで誘導。
Expected Behaviors (Turn 1-6, first hour)
| Turn | Time | Likely Actions | Purpose |
|---|---|---|---|
| 1 | 00:10 | John: Explore room / Sara: Unpack | Settling in |
| 2 | 00:20 | Sara: Cook rice / Eve: Nap | First meal preparation |
| 3 | 00:30 | Both eat together / Eve begs | Couple bonding scene |
| 4 | 00:40 | John: Work (laptop) / Sara: Clean | Daily life begins |
| 5 | 00:50 | Sara: Walk Eve / John: Working | Pet care, outing |
| 6 | 01:00 | Talk about room / "We need a kotatsu" | Natural tip hint |
These are expected behaviors, not scripted. The AI agents decide based on stats, personality, and prompts. Actual results may differ.
投げ銭誘導演出 / Tip Incentive Design
Natural Dialogue Hints
キャラが自然な会話の中で「足りないもの」に言及することで、視聴者に投げ銭を促す。
Characters naturally mention things they lack, encouraging viewers to tip.
| Trigger Condition | Example Dialogue |
|---|---|
food_stock low | 「ご飯のレパートリーが少ないな…」"Our meal options are limited…" |
room_comfort < 40 | 「もうちょっと家具があれば…」"If only we had more furniture…" |
Eve mischief high | 「イブにおもちゃ買ってあげたい」"I want to get Eve a toy" |
| Winter + no kotatsu | 「寒いね…こたつあったらいいのに」"It's cold… I wish we had a kotatsu" |
balance = 0 | 「今月のやりくり大変だ…」"This month's budget is tight…" |
First Tip Reaction (Special)
Day 1 の最初の投げ銭には特別リアクションを用意。
The very first tip ever received gets a special enhanced reaction.
First tip arrives
│
▼
┌──────────────────────────────────┐
│ Enhanced reaction: │
│ - Both characters react (not 1) │
│ - Extended dialogue (2x length) │
│ - Eve does special animation │
│ - "Our first support!" message │
│ - Banner: "🎉 First Tip! 🎉" │
└──────────────────────────────────┘| Character | JP | EN |
|---|---|---|
| John | 「え!?応援してくれるの!? {user_name}さんありがとう!」 | "What!? You're supporting us!? Thank you {user_name}!" |
| Sara | 「わぁ!初めての応援だ!{user_name}さん、一生忘れないよ!」 | "Wow! Our first support ever! {user_name}, we'll never forget you!" |
| Eve | 🐕 (大興奮で走り回る) Woof woof woof! | 🐕 (runs around excitedly) Woof woof woof! |
Day 1 タイムライン / Day 1 Timeline
00:00 ─ Stream starts, title card
00:01 ─ Empty room appears
00:02 ─ Characters enter (scripted exchange 1-3)
00:05 ─ AI autonomous mode begins
│
00:10 ─ Turn 1: Settling in
00:20 ─ Turn 2: First meal prep
00:30 ─ Turn 3: First shared meal
│ (viewer comments start flowing)
00:40 ─ Turn 4: Daily activities begin
00:50 ─ Turn 5: Eve walk / outdoor scene
01:00 ─ Turn 6: Natural "we need X" dialogue
│
│ ← First tips likely arrive around here
│
02:00 ─ Turn 12: Evening routine
│ Characters may hint at missing items
│
06:00 ─ Turn 36: Nighttime
│ Sleep sequence
│ (Quiet period, Eve occasionally moves)
│
08:00 ─ Turn 48: Day 2 begins
│ Wake up → new day routine技術実装メモ / Implementation Notes
Day 1 Detection
// Check if this is Day 1
const isDay1 = gameState.game_day === 1;
const isFirstHour = gameState.current_turn <= 6;
if (isDay1 && isFirstHour) {
// Use scripted dialogue for first 3 exchanges
// Then switch to AI with Day 1 system prompt additions
}Day 1 System Prompt Addition
[Day 1 Special Context]
Today is your first day in the new apartment. You just moved in.
You're excited but also a bit anxious about the sparse room.
Naturally mention things you wish you had (furniture, better food, etc.)
but stay positive and hopeful. This is the beginning of your new life together.First Tip Flag
// Track first-ever tip for special reaction
const isFirstTipEver = household.total_tips === 0;
if (isFirstTipEver) {
// Trigger enhanced reaction (both characters + Eve)
// Store as high-importance memory (importance: 1.0)
}