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初期起動シナリオ / Day 1 Scenario

コンセプト / Concept

Day 1は「引っ越し初日」。何もない部屋に2人と1匹が越してくるところからスタート。 視聴者が「投げ銭で生活が変わる」ことを自然に理解できる演出を行う。

Day 1 is "moving day". John, Sara, and Eve arrive at an empty apartment. Viewers naturally learn that tips change their lives.

オープニングシーケンス / Opening Sequence

Stream starts


┌─────────────────────────────┐
│ 1. Title card (10 seconds)  │
│   "John, Sara & Eve"        │
│   "AI同棲生活、はじまる。"    │
│   "AI Cohabitation Life"    │
└────────────┬────────────────┘


┌─────────────────────────────┐
│ 2. Empty room appears       │
│   1K apartment, bare floor  │
│   Only futon + small table  │
└────────────┬────────────────┘


┌─────────────────────────────┐
│ 3. Characters enter         │
│   John & Sara walk in       │
│   Eve runs in, sniffs room  │
└────────────┬────────────────┘


┌─────────────────────────────┐
│ 4. Introduction dialogue    │
│   (scripted, 3 exchanges)   │
└────────────┬────────────────┘


┌─────────────────────────────┐
│ 5. Normal AI cycle begins   │
│   (10-min autonomous mode)  │
└─────────────────────────────┘

導入セリフ / Introduction Dialogue (Scripted)

Day 1の最初の3ターンは、キャラ紹介を兼ねたスクリプト会話。

The first 3 exchanges on Day 1 are scripted to introduce the characters.

Exchange 1: Arrival(到着)

CharacterJPEN
John「ついに引っ越し完了!…荷物これだけ?」"Finally done moving! …Is this all we have?"
Sara「お布団と小さいテーブルだけね。でも、二人とイブがいれば十分!」"Just a futon and a small table. But as long as we have each other and Eve, that's enough!"
Eve🐕 (部屋中を走り回って匂いを嗅いでいる) Woof!🐕 (runs around sniffing everything) Woof!

Exchange 2: Looking Around(部屋を見渡して)

CharacterJPEN
Sara「冷蔵庫は古いの一個だけ…。ご飯どうしよう」"We only have one old fridge… What about meals?"
John「とりあえずお米とカップ麺はある!なんとかなるさ」"We've got rice and cup noodles at least! We'll manage."
Sara「こたつ欲しいな…冬だし」"I wish we had a kotatsu… It's winter after all."

Exchange 3: Notice the Viewers(視聴者に気づく)

CharacterJPEN
John「…ん?なんか見られてる気がする」"…Hm? I feel like someone's watching."
Sara「あ、ほんとだ!みなさんこんにちは!私たちの新生活、見守っててね♪」"Oh, you're right! Hello everyone! Please watch over our new life together!"
John「応援してくれたら何かいいことあるかも…?」"If you support us, maybe something good will happen…?"
Eve🐕 (カメラに向かって尻尾を振る) Woof woof!🐕 (wags tail at the camera) Woof woof!

After Exchange 3, the system switches to autonomous AI mode.

初期ステータス / Initial Stats

Characters

json
{
  "john": {
    "hp": 100,
    "hunger": 80,
    "mood": 85,
    "energy": 90,
    "stress": 10,
    "love_partner": 70,
    "love_pet": 80
  },
  "sara": {
    "hp": 100,
    "hunger": 80,
    "mood": 90,
    "energy": 85,
    "stress": 5,
    "love_partner": 75,
    "love_pet": 85
  },
  "eve": {
    "hp": 100,
    "hunger": 70,
    "mood": 95,
    "energy": 100,
    "mischief": 60
  }
}

Note: ステータスは高めにスタート。Day 1はポジティブな雰囲気で開始し、 時間経過と共に自然に下がっていく設計。 Stats start high. Day 1 begins positive; stats naturally decay over time.

Household

json
{
  "balance": 0,
  "total_tips": 0,
  "room_type": "1K",
  "room_cleanliness": 70,
  "room_comfort": 30,
  "owned_items": ["Futon", "Small table", "Old fridge", "Gas stove (1 burner)", "Dog bowl", "Leash"],
  "food_stock": {
    "rice": 3,
    "instant_noodle": 1
  }
}

最初の数ターン / First Few Turns (AI-Driven)

After the scripted introduction, AI takes over. The system prompts are designed to produce natural Day 1 behavior.

スクリプト導入後、AIが自律行動開始。Day 1特有の行動をシステムプロンプトで誘導。

Expected Behaviors (Turn 1-6, first hour)

TurnTimeLikely ActionsPurpose
100:10John: Explore room / Sara: UnpackSettling in
200:20Sara: Cook rice / Eve: NapFirst meal preparation
300:30Both eat together / Eve begsCouple bonding scene
400:40John: Work (laptop) / Sara: CleanDaily life begins
500:50Sara: Walk Eve / John: WorkingPet care, outing
601:00Talk about room / "We need a kotatsu"Natural tip hint

These are expected behaviors, not scripted. The AI agents decide based on stats, personality, and prompts. Actual results may differ.

投げ銭誘導演出 / Tip Incentive Design

Natural Dialogue Hints

キャラが自然な会話の中で「足りないもの」に言及することで、視聴者に投げ銭を促す。

Characters naturally mention things they lack, encouraging viewers to tip.

Trigger ConditionExample Dialogue
food_stock low「ご飯のレパートリーが少ないな…」"Our meal options are limited…"
room_comfort < 40「もうちょっと家具があれば…」"If only we had more furniture…"
Eve mischief high「イブにおもちゃ買ってあげたい」"I want to get Eve a toy"
Winter + no kotatsu「寒いね…こたつあったらいいのに」"It's cold… I wish we had a kotatsu"
balance = 0「今月のやりくり大変だ…」"This month's budget is tight…"

First Tip Reaction (Special)

Day 1 の最初の投げ銭には特別リアクションを用意。

The very first tip ever received gets a special enhanced reaction.

First tip arrives


┌──────────────────────────────────┐
│ Enhanced reaction:                │
│ - Both characters react (not 1)  │
│ - Extended dialogue (2x length)  │
│ - Eve does special animation     │
│ - "Our first support!" message   │
│ - Banner: "🎉 First Tip! 🎉"    │
└──────────────────────────────────┘
CharacterJPEN
John「え!?応援してくれるの!? {user_name}さんありがとう!」"What!? You're supporting us!? Thank you {user_name}!"
Sara「わぁ!初めての応援だ!{user_name}さん、一生忘れないよ!」"Wow! Our first support ever! {user_name}, we'll never forget you!"
Eve🐕 (大興奮で走り回る) Woof woof woof!🐕 (runs around excitedly) Woof woof woof!

Day 1 タイムライン / Day 1 Timeline

00:00 ─ Stream starts, title card
00:01 ─ Empty room appears
00:02 ─ Characters enter (scripted exchange 1-3)
00:05 ─ AI autonomous mode begins

00:10 ─ Turn 1: Settling in
00:20 ─ Turn 2: First meal prep
00:30 ─ Turn 3: First shared meal
       │  (viewer comments start flowing)
00:40 ─ Turn 4: Daily activities begin
00:50 ─ Turn 5: Eve walk / outdoor scene
01:00 ─ Turn 6: Natural "we need X" dialogue

       │  ← First tips likely arrive around here

02:00 ─ Turn 12: Evening routine
       │  Characters may hint at missing items

06:00 ─ Turn 36: Nighttime
       │  Sleep sequence
       │  (Quiet period, Eve occasionally moves)

08:00 ─ Turn 48: Day 2 begins
       │  Wake up → new day routine

技術実装メモ / Implementation Notes

Day 1 Detection

typescript
// Check if this is Day 1
const isDay1 = gameState.game_day === 1;
const isFirstHour = gameState.current_turn <= 6;

if (isDay1 && isFirstHour) {
  // Use scripted dialogue for first 3 exchanges
  // Then switch to AI with Day 1 system prompt additions
}

Day 1 System Prompt Addition

[Day 1 Special Context]
Today is your first day in the new apartment. You just moved in.
You're excited but also a bit anxious about the sparse room.
Naturally mention things you wish you had (furniture, better food, etc.)
but stay positive and hopeful. This is the beginning of your new life together.

First Tip Flag

typescript
// Track first-ever tip for special reaction
const isFirstTipEver = household.total_tips === 0;

if (isFirstTipEver) {
  // Trigger enhanced reaction (both characters + Eve)
  // Store as high-importance memory (importance: 1.0)
}