ゲームの流れ / Gameplay
アクションサイクル / Action Cycle
┌──────────────────────────────────────────────────────────────┐
│ Dual-Speed Action System │
│ │
│ ┌─────────────────────────────────────────────────────┐ │
│ │ 🔴 IMMEDIATE: Tips (Super Chat / TikTok Gift) │ │
│ │ │ │
│ │ 投げ銭受信 → 即座にキャラがリアクション │ │
│ │ Tip received → Characters react instantly │ │
│ │ ・アイテム出現演出 │ │
│ │ ・名前を呼んでお礼 │ │
│ │ ・Eve のリアクション │ │
│ └─────────────────────────────────────────────────────┘ │
│ │
│ ┌─────────────────────────────────────────────────────┐ │
│ │ 🟢 REGULAR: 10-Minute Cycle (Free Comments + AI) │ │
│ │ │ │
│ │ 10分ごとに思考ターン実行 │ │
│ │ Every 10 min: autonomous action + free comment reply │ │
│ │ ・AIが次の行動を決定 │ │
│ │ ・溜まった無料コメントからピックアップして反応 │ │
│ │ ・ステータス更新 │ │
│ └─────────────────────────────────────────────────────┘ │
│ │
│ 1日 = 144ターン(10分 × 144 = 24時間) │
│ + 投げ銭による割り込みイベント(回数無制限) │
└──────────────────────────────────────────────────────────────┘10分サイクルの流れ / Regular Cycle Flow
Each 10-minute cycle, the AI agents:
- Check current status — hunger, mood, energy, stress
- Check surroundings — other characters' positions, room state
- Review free comments — pick notable comments from the last 10 min
- Choose action — from 30+ action categories
- Generate dialogue — if conversation is needed
- Respond to comments — react to selected free comments
投げ銭の即時処理 / Immediate Tip Processing
Tip arrives (any amount)
│
▼
┌──────────────────┐
│ Interrupt current │
│ animation cycle │
└────────┬─────────┘
│
▼
┌──────────────────┐
│ Play tip effect │──▶ Visual + sound effect on screen
└────────┬─────────┘
│
▼
┌──────────────────┐
│ LLM generates │──▶ Characters thank the tipper by name
│ reaction (fast) │ Eve reacts (wags tail, sniffs item, etc.)
└────────┬─────────┘
│
▼
┌──────────────────┐
│ Apply item/event │──▶ Item appears in room / event triggers
└────────┬─────────┘
│
▼
Resume normal cycle行動カテゴリ / Action Categories
Basic Actions (MVP)
| # | Action | EN | JP | Who |
|---|---|---|---|---|
| 1 | Sleep | Sleep | 睡眠 | All |
| 2 | Wake up | Wake up | 起床 | John / Sara |
| 3 | Cook | Cook | 料理 | John / Sara |
| 4 | Eat | Eat | 食事 | All |
| 5 | Clean | Clean | 掃除 | John / Sara |
| 6 | Work | Work | 仕事 | John / Sara |
| 7 | Rest | Rest | 休憩 | All |
| 8 | Talk | Conversation | 会話 | John / Sara |
| 9 | Play with Eve | Play with dog | 犬と遊ぶ | John / Sara |
| 10 | Walk Eve | Walk the dog | 散歩 | John / Sara / Eve |
| 11 | Idle | Idle | 待機 | All |
Unlockable Actions
| # | Action | Required Item |
|---|---|---|
| 12 | Read | Bookshelf |
| 13 | Play games | TV or Gaming PC |
| 14 | Watch movie | TV |
| 15 | Date (nearby) | Bicycle |
| 16 | Date (far) | Car |
| 17 | Rearrange room | 3+ furniture items |
| 18 | Post on SNS | Smartphone (default) |
| 19 | Bath | Default |
| 20 | Snack time | Sweets in stock |
Eve-Only Actions
| # | Action | Trigger |
|---|---|---|
| 21 | Nap | Always |
| 22 | Tail wagging | Human nearby |
| 23 | Ball play | Ball in room |
| 24 | Chew slipper | High mischief value |
| 25 | Greet at door | Someone comes home |
| 26 | Sit / Shake | High bond level |
| 27 | Watch outside | Daytime |
| 28 | Snuggle in bed | Nighttime |
| 29 | Beg for food | Someone eating |
| 30 | Follow owner | Random |
ステータス変動 / Status Changes
Natural Decay (per 10-min cycle)
| Status | Change | Note |
|---|---|---|
| hunger | -1 | 0 = mood drops fast |
| energy | -0.5 | Sleep to recover |
| mood | -0.2 | Conversation / events recover |
| stress | +0.3 | Work increases, rest decreases |
Relationship Triggers
| Event | Change |
|---|---|
| Eat together | love +2 |
| Fun conversation | love +3 |
| Argument | love -8 |
| Make up | love +5 |
| Gift (from tip) | love +5〜15 |
| Do partner's chores | love +3 |
| Skip chores | love -2 |
| Walk Eve together | love +2, Eve bond +3 |