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ゲームの流れ / Gameplay

アクションサイクル / Action Cycle

┌──────────────────────────────────────────────────────────────┐
│              Dual-Speed Action System                        │
│                                                              │
│  ┌─────────────────────────────────────────────────────┐    │
│  │ 🔴 IMMEDIATE: Tips (Super Chat / TikTok Gift)       │    │
│  │                                                      │    │
│  │  投げ銭受信 → 即座にキャラがリアクション              │    │
│  │  Tip received → Characters react instantly            │    │
│  │  ・アイテム出現演出                                   │    │
│  │  ・名前を呼んでお礼                                   │    │
│  │  ・Eve のリアクション                                 │    │
│  └─────────────────────────────────────────────────────┘    │
│                                                              │
│  ┌─────────────────────────────────────────────────────┐    │
│  │ 🟢 REGULAR: 10-Minute Cycle (Free Comments + AI)    │    │
│  │                                                      │    │
│  │  10分ごとに思考ターン実行                              │    │
│  │  Every 10 min: autonomous action + free comment reply │    │
│  │  ・AIが次の行動を決定                                 │    │
│  │  ・溜まった無料コメントからピックアップして反応        │    │
│  │  ・ステータス更新                                     │    │
│  └─────────────────────────────────────────────────────┘    │
│                                                              │
│  1日 = 144ターン(10分 × 144 = 24時間)                     │
│  + 投げ銭による割り込みイベント(回数無制限)                 │
└──────────────────────────────────────────────────────────────┘

10分サイクルの流れ / Regular Cycle Flow

Each 10-minute cycle, the AI agents:

  1. Check current status — hunger, mood, energy, stress
  2. Check surroundings — other characters' positions, room state
  3. Review free comments — pick notable comments from the last 10 min
  4. Choose action — from 30+ action categories
  5. Generate dialogue — if conversation is needed
  6. Respond to comments — react to selected free comments

投げ銭の即時処理 / Immediate Tip Processing

Tip arrives (any amount)


┌──────────────────┐
│ Interrupt current │
│ animation cycle   │
└────────┬─────────┘


┌──────────────────┐
│ Play tip effect   │──▶ Visual + sound effect on screen
└────────┬─────────┘


┌──────────────────┐
│ LLM generates     │──▶ Characters thank the tipper by name
│ reaction (fast)   │    Eve reacts (wags tail, sniffs item, etc.)
└────────┬─────────┘


┌──────────────────┐
│ Apply item/event  │──▶ Item appears in room / event triggers
└────────┬─────────┘


Resume normal cycle

行動カテゴリ / Action Categories

Basic Actions (MVP)

#ActionENJPWho
1SleepSleep睡眠All
2Wake upWake up起床John / Sara
3CookCook料理John / Sara
4EatEat食事All
5CleanClean掃除John / Sara
6WorkWork仕事John / Sara
7RestRest休憩All
8TalkConversation会話John / Sara
9Play with EvePlay with dog犬と遊ぶJohn / Sara
10Walk EveWalk the dog散歩John / Sara / Eve
11IdleIdle待機All

Unlockable Actions

#ActionRequired Item
12ReadBookshelf
13Play gamesTV or Gaming PC
14Watch movieTV
15Date (nearby)Bicycle
16Date (far)Car
17Rearrange room3+ furniture items
18Post on SNSSmartphone (default)
19BathDefault
20Snack timeSweets in stock

Eve-Only Actions

#ActionTrigger
21NapAlways
22Tail waggingHuman nearby
23Ball playBall in room
24Chew slipperHigh mischief value
25Greet at doorSomeone comes home
26Sit / ShakeHigh bond level
27Watch outsideDaytime
28Snuggle in bedNighttime
29Beg for foodSomeone eating
30Follow ownerRandom

ステータス変動 / Status Changes

Natural Decay (per 10-min cycle)

StatusChangeNote
hunger-10 = mood drops fast
energy-0.5Sleep to recover
mood-0.2Conversation / events recover
stress+0.3Work increases, rest decreases

Relationship Triggers

EventChange
Eat togetherlove +2
Fun conversationlove +3
Argumentlove -8
Make uplove +5
Gift (from tip)love +5〜15
Do partner's choreslove +3
Skip choreslove -2
Walk Eve togetherlove +2, Eve bond +3