Skip to content

リスク & 対策 / Risks & Mitigations

(A) Cost Risks / コストリスク

RiskDetailMitigation
LLM API cost~250 calls/day with 10-min cycles + instant tipsClaude Haiku 4.5: ~$9/month. Affordable
YouTube API quotaLiveChat polling consumes quota5s interval. 17,280/day. Well within quota
TikTok API limitsWebSocket connection stabilityAuto-reconnect logic. Fallback polling
Server upkeep24h operationLocal PC or cheap VPS ($5-$10/month)
Tip cost spikePopular stream = more instant LLM callsCap instant reactions to 1 per 5 seconds. Queue excess tips

(B) Content Risks / コンテンツリスク

RiskDetailMitigation
Inappropriate dialogueLLM generates unsuitable speech(1) Strict system prompt constraints (2) NG word output filter (3) Claude API safety settings
Action loopsSame action repeated = boring(1) Last 5 actions in prompt to avoid repetition (2) 10% random action slot (3) Time-based action weights
Relationship collapseArguments chain → bad atmosphere(1) Love floor at 40 (2) Auto-trigger makeup events near floor (3) Admin override commands
Eve speaks humanDog generates human speech(1) Eve agent outputs action JSON only (2) "Woof" type fixed text only
Troll commentsInappropriate comments trigger bad responses(1) NG word filter before LLM (2) YouTube/TikTok moderation (3) Rule-based pre-screening
Cross-language issuesBad translation or language mixing(1) Explicit language detection (2) "Respond in same language" rule (3) Fallback to Japanese

(C) Streaming Continuity / 配信継続リスク

RiskDetailMitigation
Server crashGoes down during 24h stream(1) pm2 auto-restart (2) State persisted to SQLite every cycle (3) OBS auto-reconnect
Viewer boredomNo change → viewers leave(1) Milestone events at tip totals (2) Weekly "weekend date" auto-events (3) Seasonal/holiday events (4) Comment interaction keeps it fresh
No tips comingZero revenue = no game progress(1) Basic life works without tips (2) In-game dialogue hints ("Our food budget is tight...") (3) Small tips get big reactions
Platform ToS24h stream gets banned(1) Split into 12h × 2 streams/day (2) Follow content guidelines (3) "Game" category
TikTok stream limitsTikTok may limit stream duration(1) Restart stream automatically (2) YouTube as primary, TikTok as secondary

(D) Technical Risks / 技術リスク

RiskDetailMitigation
LLM response delayAPI response too slow for instant tips(1) Async processing, never block rendering (2) "Thinking..." animation (3) 5s timeout → fallback reaction
Memory bloatLong-term memory grows huge(1) Auto-delete importance < 0.5 after 30 days (2) Monthly LLM summarization (3) SQLite VACUUM
Asset shortageNeed new art for new items(1) Define spritesheet template upfront (2) AI pixel art generation (3) Text + icon fallback
Multi-platform syncTips from both platforms arriving simultaneously(1) Unified event queue with timestamp ordering (2) Rate limiter for reactions
10-min cycle alignmentTimer drift over long runs(1) Use absolute timestamps, not intervals (2) Drift correction every hour

(E) Community Risks / コミュニティリスク

RiskDetailMitigation
Griefing via tipsIntentionally causing arguments via tips(1) No single tip can destroy relationship (2) Admin backdoor commands
Copyright in dialogueCharacters quote real works(1) Prompt: "Do not mention real product/work names" (2) Output filter for known titles
Tip expectation mismatchLarge tipper disappointed by effect(1) Publish tip → event mapping beforehand (2) Invest in effect quality
Cross-platform dramaYouTube vs TikTok viewer conflicts(1) Characters don't distinguish platforms (2) "Everyone's a friend" philosophy
Language flame warsJP vs EN viewer conflicts(1) Characters respond in commenter's language (2) Equal treatment